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In terms of how these features impact the workflow for handling CJK and localization, the recommendation remains to create and use Primary Static font assets that contain the known characters in the project for any given language or groups of language. See the following post about this feature. The second feature is support for Multi Atlas Textures per font asset which allows a font asset to add additional atlas texture as needed to handle the growing list of glyphs and characters being added to it. You can also choose custom font and background colors.
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Choose from 3D letter themed fonts such as 3Dlet font, Cubic font, Cubitus font, JabjaiHeavy font, JabjaiLight font, Kotak font, Modular font and Whypo font.
3D TEXT COMMANDER CHINESE FONT GENERATOR
The first feature is support for Dynamic SDF makes it possible to add glyphs and characters to font assets in the Editor and at Runtime. Customize your 3D letter text with our generator below, and download or print your custom 3D letters instantly. Performance improvements to the dynamic system are coming in the next release including Multi Atlas Support.Ĭlick to expand.Two new features were added over the past year / months which will significantly improve the workflow when working with languages such as CJK. These additional resources, could be loaded via Asset Bundles when these languages / regions are selected.Īgain, this all depends on the amount of text in the project where you could go with a primary and few static fallbacks and then rely on the dynamic system for everything else. Repeat for Japanese and Korean and Arabic languages. Would again add one additional fallback (the same one as previously) to display the language selection menu / ui.
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I would include one additional fallback that contains all the required characters to display the language selection menu / ui in all the different languages.įor Chinese, I would have a primary font asset that is static that includes all the known Chinese characters used in the project and then one dynamic fallback to catch other characters. Click to expand.I still continue to recommend having different sets of font assets for different language regions.įor instance, for Latin languages, I would include the Extended ASCII in my Primary font asset and Cyrillic and perhaps Greek in two static fallbacks or perhaps have both handled by a Dynamic Fallback.